Enter the Humanoids
Marco Spier crossed the Atlantic to find a computer the size of a fridge, joined the creative hothouse of 1990s MTV, and has spent 25 years at Psyop smashing together art and technology for everyone from Coca-Cola to Apple. Now he’s created five future humans who hunt Vollebak jackets across space and time.
In 1994 Marco Spier left Berlin for New York because he wanted to work with a computer, a very particular computer. Silicon Graphics, Inc had shrunk the size and cost of the technology needed to create super-detailed 3D effects and animation. And their machines, the engines driving audience-pulling CGI, were transforming filmmaking. Spielberg had used SGI machines to conjure dinosaurs in Jurassic Park and the SGI IRIS Crimson made a cameo in the movie.
SGI’s technology had been first adopted though by industrial designers to create detailed 3D visualisations, virtual prototypes. Spier had studied industrial design at Berlin’s HdK (now Berlin University of the Arts). And even though he’d never used an SGI machine, he knew what they could do. And had ideas about how to use them. Getting access to one was the problem.
As Spier says, SGI’s machines were still hugely expensive and the size of a fridge. There weren’t many of them around. He did some digging and found out there were just two in New York. And MTV had one of them.
Landed in New York, he managed to arrange a meeting. “MTV had just bought this computer, but they didn’t know what to do with it,” Spier says. “I told them I did. I could create art with it.”